" , 24 ' "+ Apply it and exit the game. For 16GB of RAM I recommend 1200MB, for 8GB probably 800MB should be good. Ill fix that this evening. . You also should change your Anti Aliasing Setting. . //-->, , , . google_ad_height = 600; //-->, . click okay and save. Im not going to claim that my settings are perfectly correct, but these are what I settled on after one night of playing, that feel good to me: first load into game, open vorpX delete menu, go to directVR page and turn off all game changing settings there. As you add equipment to the view, the details will appear below. google_ad_width = 468; This calculates a vertical fov to horizontal and then to arma's values: In theory, this may be a nice idea, but the other fov (90) totally distorts my aspect ratio / vision / text / menus. I've played it with the broken native VR and with vorpx and haven't been impressed at all but it seems I'm in a minority because others are raving about it.So I think this nausea issue is blown up way out of proportion and probably by non-VR users or users who have had very limited exposure to VR. I play of a custom of 95 (fovTop=1.12; fovLeft=1.99;) the default Arma FOV is 70 (fovTop=0.75; fovLeft=1.33;) Now this for those who change their FOV in Arma this is very noticeable if it suddenly changes back. Fritz125 7. google_ad_height = 600; Create the object that you want to contain the VA in the editor . This only alters the base FOV, when looking down a scope mildots etc will be fine. Reply . ";"+Math.random()+ Arma 3 Game Bio 1 // Redis Server IP address 809780 posts 809780 posts. It should be a small number, between .5 and 1.5 in all likelihood. I experimented with some different FOV settings in ARMA 3. . By If you are using low-end or high-end machine you may want to download Enhanced Video Settings mod by Sams. As long as you have a near accurate Field of View setting, things should appear at correct scale and distances, especially in ArmA, as the camera is placed right where the eyes go on the player model. 4. Navigate to My Documents/ArmA 3. Why do this? I highly recommend using them as they do make a noticeable difference. In terms of how long, I preordered and bought a DK2 when they first came out, and spent countless hours in it - especially playing Elite Dangerous. Basically it's so things in the game look the same size as they would in real life, allowing you to judge distances better. document.write(",
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